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Settings Reference

All project-wide settings live under Edit → Project Settings → Plugins → SceneInsight. They're saved to your project's editor config and shared across the team if committed.

Scene Insight section in Project Settings

Generators

SettingDefaultDescription
Enable Grid GeneratorSubdivide the world into a uniform grid
Enable Octree GeneratorAdaptive octree subdivision (denser in crowded areas)
Enable World Partition GeneratorMirror existing World Partition runtime cells as clusters
Enable Tag GeneratorGroup actors by Actor Tag or Outliner folder
Enable Manual Volume GeneratorUse SceneInsight Cluster Volume actors placed in the level
Oversized Actor Threshold20000 cmActors whose max bounds dimension exceeds this are excluded from all clustering (catches sky spheres, skyboxes, landscape-as-mesh). 0 disables

See Generators for details and the priority rules.

Grid Generator

SettingDefaultDescription
Grid Cell Size5000 cm (50 m)Size of each grid cell, per axis
Remove Empty Grid CellsDiscard cells with no actors after assignment

Octree Generator

SettingDefaultRangeDescription
Octree Max Depth61–10Maximum recursion depth
Octree Max Actors Per Leaf50≥ 1Split a node above this actor count
Octree Min Triangles Per Leaf100000≥ 0Split a node above this triangle count

Metrics

SettingDefaultDescription
Duplicate Mesh Threshold10Minimum instances of the same static-mesh asset in a cluster before it counts as a duplicate. Raise to ignore small repetitions

Budget

SettingDefaultDescription
Active Budget Profile(none)The budget profile applied to all clusters. Empty = built-in default budgets

Visualization

SettingDefaultDescription
Default Viewport ModeWireframeOverlay style used when Scene Insight activates (Off / Wireframe / Filled / Outline + Label / X-Ray)
Show Cluster LabelsShow cluster name and score as a viewport label
Cluster Line Thickness2.0Bounding-box line thickness (0.58.0)

Colors

SettingDefaultDescription
Score Threshold Green0.6Score below this renders green
Score Threshold Yellow1.0Score above this starts lerping toward red
Score Threshold Red1.5Score above this renders saturated red / magenta
Color Green / Yellow / Red / CriticalThe RGB values used at each threshold band

See Viewport & Heatmap for how the color scale is applied.