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Settings Reference

All project-wide settings live under Edit → Project Settings → Plugins → SceneInsight. They're saved to your project's editor config and shared across the team if committed.

Scene Insight section in Project Settings

Generators​

SettingDefaultDescription
Enable Grid Generator✅Subdivide the world into a uniform grid
Enable Octree Generator❌Adaptive octree subdivision (denser in crowded areas)
Enable World Partition Generator✅Mirror existing World Partition runtime cells as clusters
Enable Tag Generator❌Group actors by Actor Tag or Outliner folder
Enable Manual Volume Generator✅Use SceneInsight Cluster Volume actors placed in the level
Oversized Actor Threshold20000 cmActors whose max bounds dimension exceeds this are excluded from all clustering (catches sky spheres, skyboxes, landscape-as-mesh). 0 disables

See Generators for details and the priority rules.

Grid Generator​

SettingDefaultDescription
Grid Cell Size5000 cm (50 m)Size of each grid cell, per axis
Remove Empty Grid Cells✅Discard cells with no actors after assignment

Octree Generator​

SettingDefaultRangeDescription
Octree Max Depth61–10Maximum recursion depth
Octree Max Actors Per Leaf50≥ 1Split a node above this actor count
Octree Min Triangles Per Leaf100000≥ 0Split a node above this triangle count

Metrics​

SettingDefaultDescription
Duplicate Mesh Threshold10Minimum instances of the same static-mesh asset in a cluster before it counts as a duplicate. Raise to ignore small repetitions

Budget​

SettingDefaultDescription
Active Budget Profile(none)The budget profile applied to all clusters. Empty = built-in default budgets

Visualization​

SettingDefaultDescription
Default Viewport ModeWireframeOverlay style used when Scene Insight activates (Off / Wireframe / Filled / Outline + Label / X-Ray)
Show Cluster Labels✅Show cluster name and score as a viewport label
Cluster Line Thickness2.0Bounding-box line thickness (0.5–8.0)

Colors​

SettingDefaultDescription
Score Threshold Green0.6Score below this renders green
Score Threshold Yellow1.0Score above this starts lerping toward red
Score Threshold Red1.5Score above this renders saturated red / magenta
Color Green / Yellow / Red / Critical—The RGB values used at each threshold band

See Viewport & Heatmap for how the color scale is applied.