Changelog
v1.0.0
Initial release.
Features
- Spatial clustering via five generators: Grid, Octree (adaptive), World Partition, Tag / Folder, and hand-placed Manual Volumes — with a clear priority and exclusivity model.
- Deep static metrics per cluster: geometry, materials, lighting, memory, FX, physics and derived stats (Nanite ratio, LOD-saving potential, duplicate-mesh / ISM-conversion potential, overlapping lights, and more).
- Composite score scored against configurable Budget Profiles (Mobile / Console / High-End PC presets), with optional per-volume budget overrides.
- Viewport heatmap with five render styles (Wireframe / Filled / Outline + Label / X-Ray / Off) and per-metric coloring (Composite / Draw Calls / Triangles / Materials / Lights / Texture Memory).
- Cluster table with sortable columns, column presets, a column picker, free-text search, and All / Over Budget / Top N filters. Double-click to focus the viewport on a zone.
- Snapshots & Compare — save a JSON baseline and diff future bakes, with bounds-proximity matching and per-metric deltas.
- Export to CSV, JSON, Markdown and HTML.
- Project-wide Settings under Project Settings → Plugins → SceneInsight (generator toggles, grid/octree tuning, color thresholds, oversized-actor filtering).
Compatibility
- Requires Unreal Engine 5.4 or newer.
- Editor-only, static analysis — no runtime cost in packaged builds.