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Changelog

v1.0.0

Initial release.

Features

  • Spatial clustering via five generators: Grid, Octree (adaptive), World Partition, Tag / Folder, and hand-placed Manual Volumes — with a clear priority and exclusivity model.
  • Deep static metrics per cluster: geometry, materials, lighting, memory, FX, physics and derived stats (Nanite ratio, LOD-saving potential, duplicate-mesh / ISM-conversion potential, overlapping lights, and more).
  • Composite score scored against configurable Budget Profiles (Mobile / Console / High-End PC presets), with optional per-volume budget overrides.
  • Viewport heatmap with five render styles (Wireframe / Filled / Outline + Label / X-Ray / Off) and per-metric coloring (Composite / Draw Calls / Triangles / Materials / Lights / Texture Memory).
  • Cluster table with sortable columns, column presets, a column picker, free-text search, and All / Over Budget / Top N filters. Double-click to focus the viewport on a zone.
  • Snapshots & Compare — save a JSON baseline and diff future bakes, with bounds-proximity matching and per-metric deltas.
  • Export to CSV, JSON, Markdown and HTML.
  • Project-wide Settings under Project Settings → Plugins → SceneInsight (generator toggles, grid/octree tuning, color thresholds, oversized-actor filtering).

Compatibility

  • Requires Unreal Engine 5.4 or newer.
  • Editor-only, static analysis — no runtime cost in packaged builds.