Viewport & Heatmap
After a bake, Scene Insight overlays every cluster's bounding box directly in your editor viewports, colored by performance. The overlay updates live as you change heatmap mode, render style or selection.
Heatmap mode — what the color means
The Heatmap dropdown in the toolbar chooses which metric drives the box color:
| Mode | Color reflects |
|---|---|
| Composite Score (default) | The overall budget score — the headline view |
| Draw Calls | Estimated draw calls vs budget |
| Triangles | Triangle count vs budget |
| Materials | Unique material count vs budget |
| Lights | Light count (all types) vs budget |
| Texture Memory | Texture memory vs budget |
| Off | No color (boxes drawn neutral) |
Each per-metric mode normalizes against that metric's limit in the active budget profile, so 1.0 always means "at budget" regardless of which mode you pick.
Color scale
| Score range | Color |
|---|---|
below Green threshold (default 0.6) | 🟢 Green |
up to Yellow threshold (default 1.0) | 🟡 Amber |
above Red threshold (default 1.5) | 🔴 Saturated red / magenta |
All thresholds and the exact RGB values are configurable in Settings.
Viewport mode — how boxes are drawn
The Viewport dropdown controls the render style of the overlay:
| Mode | Description |
|---|---|
| Off | Hide the overlay entirely |
| Wireframe (default) | Bounding-box edges only — least intrusive |
| Filled (semi-transparent) | Translucent filled boxes — easiest to read color at a glance |
| Outline + Label | Wireframe plus the cluster name and score as a viewport label |
| X-Ray | Boxes drawn through geometry so occluded zones stay visible |
You can set the default viewport mode (used when Scene Insight first activates) in Settings.
Labels
When Show Cluster Labels is enabled (default on), each box can display its name and composite score. The Outline + Label viewport mode always shows them; other modes respect the setting. Label visibility and line thickness (0.5–8.0, default 2.0) are in Settings.
Selection & focus
The overlay reacts to the cluster table:
- Select a row → that cluster's box is highlighted in the viewport.
- Double-click a row → all viewports focus on that cluster's bounds.
Use Composite Score to find problem zones, then flip to Triangles, Lights or Texture Memory to see why a zone is hot — the metric whose heatmap stays red is your culprit.