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Installation

Scene Insight is an editor plugin. It ships as a SceneInsight plugin folder containing two modules: SceneInsightCore (runtime types) and SceneInsightEditor (the editor UI).

Requirements​

RequirementDetail
Engine versionUnreal Engine 5.4 or newer
Project typeC++ or Blueprint-only (a prebuilt binary is included)
PlatformWindows editor

From Fab​

  1. Add Scene Insight to your account on Fab.
  2. In the Epic Games Launcher → Unreal Engine → Library → Fab Library, find Scene Insight and click Install to Engine.
  3. The plugin is now available to every project on that engine version.

Manual installation (into a single project)​

  1. Copy the SceneInsight folder into your project's Plugins/ directory:

    <YourProject>/Plugins/SceneInsight/
  2. Restart the editor. When prompted to rebuild missing modules, click Yes (only required for source/C++ projects).

Enable the plugin​

  1. Edit → Plugins.
  2. Search for SceneInsight (Category: Performance).
  3. Tick Enabled and restart the editor if prompted.

Open the panel​

Once enabled, open the tool from the main menu:

Tools → SceneInsight

The panel opens as a dockable tab named SceneInsight.

Tools → SceneInsight menu entry

No default keyboard shortcut

SceneInsight registers an Open Panel command but ships with no key binding assigned. You can add your own under Edit → Editor Preferences → Keyboard Shortcuts (search for "SceneInsight").

Verify the installation​

Open the panel, click Bake, and you should see cluster boxes appear in the viewport. If you do, you're ready for the getting started guide.