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Installation

Scene Insight is an editor plugin. It ships as a SceneInsight plugin folder containing two modules: SceneInsightCore (runtime types) and SceneInsightEditor (the editor UI).

Requirements

RequirementDetail
Engine versionUnreal Engine 5.4 or newer
Project typeC++ or Blueprint-only (a prebuilt binary is included)
PlatformWindows editor

From Fab

  1. Add Scene Insight to your account on Fab.
  2. In the Epic Games Launcher → Unreal Engine → Library → Fab Library, find Scene Insight and click Install to Engine.
  3. The plugin is now available to every project on that engine version.

Manual installation (into a single project)

  1. Copy the SceneInsight folder into your project's Plugins/ directory:

    <YourProject>/Plugins/SceneInsight/
  2. Restart the editor. When prompted to rebuild missing modules, click Yes (only required for source/C++ projects).

Enable the plugin

  1. Edit → Plugins.
  2. Search for SceneInsight (Category: Performance).
  3. Tick Enabled and restart the editor if prompted.

Open the panel

Once enabled, open the tool from the main menu:

Tools → SceneInsight

The panel opens as a dockable tab named SceneInsight.

Tools → SceneInsight menu entry

No default keyboard shortcut

SceneInsight registers an Open Panel command but ships with no key binding assigned. You can add your own under Edit → Editor Preferences → Keyboard Shortcuts (search for "SceneInsight").

Verify the installation

Open the panel, click Bake, and you should see cluster boxes appear in the viewport. If you do, you're ready for the getting started guide.