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Settings Reference

Every parameter exposed by RetroRender, grouped by pillar.

Bake settings (FRetroBakeSettings)​

CategorySettingTypeDefaultRange
ReductionModeenumPercentPercent / Target triangle count
ReductionPercent Trianglesfloat0.150.01–1.0
ReductionTarget Triangle Countint800≥ 12
QualityRecalculate Normalsboolfalse—
QualityHard Angle Thresholdfloat800–180
OutputOutput Folderstring/Game/RetroBaked—
OutputName Suffixstring_Retro—
OutputDisable Nanitebooltrue—
OutputOverwrite Existingboolfalse—
LandscapeLandscape ModeenumConvert And BakeIgnore / Convert And Bake
LandscapeLandscape Export LODint0≥ 0

See Decimate Baker.

Texture settings (FRetroTextureSettings)​

SettingTypeDefaultRange
Point Samplingbooltrue—
Disable Mipsbooltrue—
Max Texture Sizeint256≥ 0 (0 = unchanged)
Backup Originalsbooltrue—

See Texture Utility.

Look parameters (MPC_Retro / RetroLookPreset)​

ParameterTypeMeaning
Snap ResolutionVector2Vertex-snap grid resolution.
Snap Strengthfloat (0–1)Vertex-snap intensity.
Affine Amountfloat (0–1)Affine-UV amount.
Color LevelsIntVector (RGB)Posterization levels per channel.
Dither Strengthfloat (0–1)Ordered-dither intensity.
Pixelate ResolutionVector2Post-process pixelation resolution.
Scanlines / Enable Scanlinesfloat / boolCRT scanline pass.

See Retro Look and Presets.

Version compatibility​

RetroRender targets Unreal Engine 5.2 → 5.8. All engine-version-sensitive calls (mesh build, landscape export, package save, texture refresh) are isolated in a single compatibility layer, so the same source builds across the range. Each Fab binary is compiled from that shared source for its engine version.