Skip to main content

Settings Reference

Every parameter exposed by RetroRender, grouped by pillar.

Bake settings (FRetroBakeSettings)

CategorySettingTypeDefaultRange
ReductionModeenumPercentPercent / Target triangle count
ReductionPercent Trianglesfloat0.150.01–1.0
ReductionTarget Triangle Countint800≥ 12
QualityRecalculate Normalsboolfalse
QualityHard Angle Thresholdfloat800–180
OutputOutput Folderstring/Game/RetroBaked
OutputName Suffixstring_Retro
OutputDisable Nanitebooltrue
OutputOverwrite Existingboolfalse
LandscapeLandscape ModeenumConvert And BakeIgnore / Convert And Bake
LandscapeLandscape Export LODint0≥ 0

See Decimate Baker.

Texture settings (FRetroTextureSettings)

SettingTypeDefaultRange
Point Samplingbooltrue
Disable Mipsbooltrue
Max Texture Sizeint256≥ 0 (0 = unchanged)
Backup Originalsbooltrue

See Texture Utility.

Look parameters (MPC_Retro / RetroLookPreset)

ParameterTypeMeaning
Snap ResolutionVector2Vertex-snap grid resolution.
Snap Strengthfloat (0–1)Vertex-snap intensity.
Affine Amountfloat (0–1)Affine-UV amount.
Color LevelsIntVector (RGB)Posterization levels per channel.
Dither Strengthfloat (0–1)Ordered-dither intensity.
Pixelate ResolutionVector2Post-process pixelation resolution.
Scanlines / Enable Scanlinesfloat / boolCRT scanline pass.

See Retro Look and Presets.

Version compatibility

RetroRender targets Unreal Engine 5.2 → 5.8. All engine-version-sensitive calls (mesh build, landscape export, package save, texture refresh) are isolated in a single compatibility layer, so the same source builds across the range. Each Fab binary is compiled from that shared source for its engine version.