Settings Reference
Every parameter exposed by RetroRender, grouped by pillar.
Bake settings (FRetroBakeSettings)
| Category | Setting | Type | Default | Range |
|---|---|---|---|---|
| Reduction | Mode | enum | Percent | Percent / Target triangle count |
| Reduction | Percent Triangles | float | 0.15 | 0.01–1.0 |
| Reduction | Target Triangle Count | int | 800 | ≥ 12 |
| Quality | Recalculate Normals | bool | false | — |
| Quality | Hard Angle Threshold | float | 80 | 0–180 |
| Output | Output Folder | string | /Game/RetroBaked | — |
| Output | Name Suffix | string | _Retro | — |
| Output | Disable Nanite | bool | true | — |
| Output | Overwrite Existing | bool | false | — |
| Landscape | Landscape Mode | enum | Convert And Bake | Ignore / Convert And Bake |
| Landscape | Landscape Export LOD | int | 0 | ≥ 0 |
See Decimate Baker.
Texture settings (FRetroTextureSettings)
| Setting | Type | Default | Range |
|---|---|---|---|
| Point Sampling | bool | true | — |
| Disable Mips | bool | true | — |
| Max Texture Size | int | 256 | ≥ 0 (0 = unchanged) |
| Backup Originals | bool | true | — |
See Texture Utility.
Look parameters (MPC_Retro / RetroLookPreset)
| Parameter | Type | Meaning |
|---|---|---|
| Snap Resolution | Vector2 | Vertex-snap grid resolution. |
| Snap Strength | float (0–1) | Vertex-snap intensity. |
| Affine Amount | float (0–1) | Affine-UV amount. |
| Color Levels | IntVector (RGB) | Posterization levels per channel. |
| Dither Strength | float (0–1) | Ordered-dither intensity. |
| Pixelate Resolution | Vector2 | Post-process pixelation resolution. |
| Scanlines / Enable Scanlines | float / bool | CRT scanline pass. |
See Retro Look and Presets.
Version compatibility
RetroRender targets Unreal Engine 5.2 → 5.8. All engine-version-sensitive calls (mesh build, landscape export, package save, texture refresh) are isolated in a single compatibility layer, so the same source builds across the range. Each Fab binary is compiled from that shared source for its engine version.