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Presets

Presets are RetroLookPreset data assets that bundle a complete look. Applying one writes its values into MPC_Retro, so the whole style changes in one click. Four ship with the plugin, under /RetroRender/Presets.

Default (no look)PS1PS2PS2 + CRT
DefaultPS1PS2PS2 + CRT

Applying a preset

  1. Open Tools → RetroRender → Look tab.
  2. Set Look Preset to one of the presets below.
  3. Click Apply Look Preset.

The values are pushed into MPC_Retro and every material that reads the collection (the post-process and masters) updates live.

The four presets

PresetVertex snapColorsResolutionDitherNotes
DA_Preset_PS1160×120, strong32 levels320×240StrongMarked affine + wobble. The classic PlayStation look.
DA_Preset_N64Light32 levels320×240LightNo wobble, softer image.
DA_Preset_PS2Off256 levels512×448SubtleCleaner — just low-res.
DA_Preset_CRTOff256 levels320×200OrderedScanlines enabled — CRT/TV feel.

Creating your own preset

  1. Right-click in the Content Browser → Miscellaneous → Data Asset, and pick RetroLookPreset.
  2. Set the fields (see the table in Retro Look).
  3. Assign your MPC_Retro in Target Collection (or leave empty to use the default).
  4. Select it as the Look Preset in the panel and Apply Look Preset.

Preset fields

FieldMeaning
Snap ResolutionVertex-snap grid (xy).
Snap StrengthWobble intensity (0–1).
Affine AmountAffine-UV amount (0–1).
Color LevelsPosterization levels per channel (RGB).
Dither StrengthOrdered-dither intensity (0–1).
Pixelate ResolutionPost-process pixelation resolution (xy).
Enable ScanlinesCRT scanline pass on/off.
Target CollectionThe MPC_Retro this preset drives.