Installation
RetroRender ships as a RetroRender plugin folder containing one editor module (RetroRenderEditor) and the plugin content (material functions, post-process, masters, presets) under the /RetroRender mount point.
Requirements
| Requirement | Detail |
|---|---|
| Engine version | Unreal Engine 5.2 → 5.8 |
| Project type | C++ or Blueprint-only (a prebuilt binary is included) |
| Platform | Windows editor |
| Dependency | QuadricMeshReduction plugin (bundled with the engine, enabled by default) — required by the Decimate Baker |
From Fab
- Add RetroRender to your account on Fab.
- In the Epic Games Launcher → Unreal Engine → Library → Fab Library, find RetroRender and click Install to Engine.
- The plugin is now available to every project on that engine version.
Manual installation (into a single project)
-
Copy the
RetroRenderfolder into your project'sPlugins/directory:<YourProject>/Plugins/RetroRender/ -
Restart the editor. When prompted to rebuild missing modules, click Yes (only required for source/C++ projects).
Enable the plugin
- Edit → Plugins.
- Search for RetroRender (Category: Rendering).
- Tick Enabled and restart the editor if prompted.
tip
The Decimate Baker relies on the engine's mesh-reduction backend. If baking reports "no mesh-reduction backend available", enable QuadricMeshReduction under Edit → Plugins → Editor and restart.
Verify the install
Open Tools → RetroRender. A dockable panel with three tabs (Bake, Textures, Look) should appear. If it does, you are ready — head to Getting Started.