Changelog
v1.0.0
Initial release.
Features
- Decimate Baker — bakes low-poly
StaticMeshcopies using the engine mesh-reduction backend. Reduce by percent of triangles or to a target triangle count; optional normal recalculation; Nanite disabled on output. Batch over the Content Browser selection. - Landscape → mesh baking — export a Landscape at a chosen LOD and reduce it to a static mesh in the same pipeline.
- Texture Retro Utility — non-destructive batch point sampling, mip disabling and resolution clamping, with a one-click Revert backed by a stored backup asset.
- Retro Look — material-driven look built from
MPC_Retro, theMF_Pixelate/MF_ColorReduction/MF_Dither/MF_AffineUV/MF_VertexSnapfunctions, thePP_Retropost-process (pixelate → color reduction → dither → scanlines), and theM_Retro_Opaque/M_Retro_Maskedmaster materials. - Four presets — PS1, N64, PS2 and CRT (
RetroLookPresetdata assets) that drive the whole look from one click. - RetroRender panel — dockable editor tool (Tools → RetroRender) with Bake / Textures / Look tabs.
- Blueprint / Python API —
URetroRenderLibraryexposes the full pipeline for scripting.
Compatibility
- Unreal Engine 5.2 → 5.8. All version-sensitive calls are isolated in a compatibility layer; each Fab binary is built from the same source.
- Editor-only tooling; the look is pure content (materials), so it runs on any platform with no runtime C++.
- The Decimate Baker requires the QuadricMeshReduction plugin (enabled by default).