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Changelog

v1.0.0

Initial release.

Features

  • Decimate Baker — bakes low-poly StaticMesh copies using the engine mesh-reduction backend. Reduce by percent of triangles or to a target triangle count; optional normal recalculation; Nanite disabled on output. Batch over the Content Browser selection.
  • Landscape → mesh baking — export a Landscape at a chosen LOD and reduce it to a static mesh in the same pipeline.
  • Texture Retro Utility — non-destructive batch point sampling, mip disabling and resolution clamping, with a one-click Revert backed by a stored backup asset.
  • Retro Look — material-driven look built from MPC_Retro, the MF_Pixelate / MF_ColorReduction / MF_Dither / MF_AffineUV / MF_VertexSnap functions, the PP_Retro post-process (pixelate → color reduction → dither → scanlines), and the M_Retro_Opaque / M_Retro_Masked master materials.
  • Four presets — PS1, N64, PS2 and CRT (RetroLookPreset data assets) that drive the whole look from one click.
  • RetroRender panel — dockable editor tool (Tools → RetroRender) with Bake / Textures / Look tabs.
  • Blueprint / Python APIURetroRenderLibrary exposes the full pipeline for scripting.

Compatibility

  • Unreal Engine 5.2 → 5.8. All version-sensitive calls are isolated in a compatibility layer; each Fab binary is built from the same source.
  • Editor-only tooling; the look is pure content (materials), so it runs on any platform with no runtime C++.
  • The Decimate Baker requires the QuadricMeshReduction plugin (enabled by default).