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Getting Started

Activating the plugin

Click the "Vol. Pick" button in the Level Editor toolbar to toggle the Volume Editor Picker mode on.

Vol. Pick button in toolbar

A control panel appears on the left side of the editor, and a 3D volume widget appears in the viewport.

Volume placement on activation

When the mode activates, the 3D volume is automatically positioned based on your current selection:

  • Actors are selected — the volume spawns around the selected objects, fitting them.
  • Nothing is selected — the volume spawns in front of the active viewport camera.

Press Escape at any time to exit the mode.


Making your first selection

1. Position the volume

The volume is automatically placed either:

  • Around currently selected actors (if any are selected when you activate the mode)
  • In front of the active viewport camera (otherwise)

Use the transform gizmo in the viewport to move, rotate, and scale the volume, or type values directly in the control panel.

Volume gizmo in viewport

2. Choose a shape

Use the Shape dropdown in the panel or press a shortcut:

KeyShape
BBox
NSphere
CCustom Mesh

3. Select

Press Enter to select all actors inside (or touching) the volume.

Actors highlighted after selection

The panel shows how many actors were found: N actor(s) found.


Choosing what gets selected

Contain vs Intersect

Press Tab to toggle between:

  • Intersect (default) — selects actors that touch or overlap the volume
  • Contain — selects only actors fully enclosed by the volume

Add, Remove, or Replace

InputOperation
EnterReplace current selection
Ctrl+EnterAdd to current selection
Alt+EnterRemove from current selection

HUD overlay

While the mode is active, the top-left corner of the viewport shows a yellow status overlay with the current shape, test mode, and keyboard shortcuts.

HUD overlay in viewport