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2D Marquee Selection

The 2D Marquee mode lets you draw a rectangle directly on the viewport screen to select actors by their projected screen-space position — similar to a classic drag-select, but with the full filter and accumulation system of Volume Editor Picker.

2D Marquee selection in viewport

How to use​

Hold Shift and drag Left Mouse Button in the viewport to draw a selection rectangle.

Alternatively, hold M while pressing LMB to start a marquee drag.

tip

The rectangle must be dragged large enough to register as a selection. Smaller drags are ignored to avoid accidental clicks.

Visual feedback​

While dragging, the rectangle is displayed with:

  • A semi-transparent yellow fill
  • A solid yellow border

How actors are tested​

Each actor's 3D bounding box corners are projected to 2D screen space, then tested against the rectangle:

ModeCondition
IntersectAt least one projected corner falls inside the rectangle
ContainAll projected corners fall inside the rectangle

All active filters are applied the same way as with volumetric selection.

Accumulation​

The marquee respects the same accumulation modes:

InputOperation
Shift+LMB dragReplace current selection
(same keys as volume)Add / Remove also supported via panel buttons